BLOCK

BLOCK is an interactive programmed card game where a small box opens using an Arduino after the blocks are placed in the correct order.

TIME

oct. – feb. 2022/23

COURSE

Programming language 3

TEAM MEMBERS

Marina Geltenbort,  Elisa Moder,          Lena van Maris

SUPERVISION

Maurice Rio,    Sven Löchner

TOOLS

HTML, CSS, Javascript, Svelte Arduino, Figma

MY TASKS

Design, Programming, Arduino

PROCESS:

BLOCK is an interactive card game on which blocks must be placed in the correct arrangement. After each game, the teachable machine provides feedback on whether the game has been recognized and solved. After all five levels have been correctly placed, a small box opens with the help of an Arduino to which a servo motor is connected. From this box, the users can take a small reward and enjoy!

Material:

For the game blocks, we printed 5 different shapes, each with a size of 1x1cm.

In the wooden box, were hidden candies, which the winners get. A power steering motor is attached to the left side of the wooden box and receives the opening command from the combination of the teachable machine and the Arduino.

PROCEDURE:

one

The first step is to solve the five games by placing the tiles in the right place.

two

After that, you scan the five solved games one after another using the camera.

three

The website shows whether the game was solved correctly or not.

four

After everything is solved, the box opens and the player can take out the reward.

WEB PAGE:

To make sure that the users knew that the games had been solved correctly, we programmed a web page that gave feedback when a game had been solved correctly and was recognized by the camera.

A Picture of the Internetside.

In the end, an interactive game was created, where the blocks have to be placed in the right place.

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